Zippy Zap, We Made It to Fuchsia City!

Zippy Zap is easily my favorite move in Game Freak’s Pokémon: Let’s Go, Pikachu! In fact, I almost use it exclusively on my overpowered little electric mouse. The move is taught early in the game by a Move Tutor in Cerulean City. With it, Pikachu gets all electrified and charges his opponent with a pika, pika, PIKA! It’s so damn adorable and damaging, and the move’s animation is one of the highlights of the game.

So, with Pikachu, Zippy Zap, and a bit of a time commitment, I finally infiltrated the Team Rocket Hideout in Celadon City and faced off with Giovanni.

Let's Go, Pikachu!
We are cute.
Enter Giovanni.
Entering a world of pain.
Zippy Zap against Giovanni's Persian.

What kind of amazed me about the encounter with Giovanni is his apology for disrespecting my trainer avatar after I whooped his ass. I was not expecting such an “honor among thieves” moment in the game.

Giovanni's apology.
The Silph Scope!
Respect among trainers.

Afterwards, it was back to the Pokémon Tower in Lavender Town via Sky Dash, a secret technique in Let’s Go which serves as a replacement for Fly. Basically, it’s some Danny Deckchair balloon contraption operated by Pikachu. My first experience flying in a Pokémon game was on Charizard in Moon, so everything by comparison is either ridiculous or lame.

The flying contraption.

With the Marowak spirit calmed in the tower, I was off to wake and battle(!) a Snorlax, and then ziggety-zag through a bunch of trainers down Routes 12, 13, 14, and 15 to FINALLY arrive in Fuchsia City. FINALLY.

Finally entering Fuchsia City.

Soon I’ll get to see what this whole GO Park thing is when coupled with Pokémon GO, but for now, I need to make like a Snorlax. Meltan will be mine. Oh yes, it will be mine.

Holy Bonus EXP, Zubat!

Having grown a bit bored with Pokémon: Let’s Go, Pikachu!, I decided to detach the right Joy-Con and see what all that flinging was about. Needless to say, after a few minutes, I felt confirmed in my judgment that the whole concept was just another Nintendo gimmick. But then I remembered I had purchased the even more gimmicky Poké Ball Plus just to get Mew. So, I got that gizmo hooked up and forced myself to play through the Celadon City gym with it.

Though it was painful, I managed, assuring myself I would go back to playing Pokémon: Let’s Go, Pikachu! with the Switch in handheld mode shortly. After defeating Erika, I saw something I had never seen before: Pikachu in the bottom left corner of the screen waving the left Joy-Con back and forth. And so I did.

Soon enough, a girl fell from the sky joined by Charmeleon. In my party, Charmeleon follows my Ivysaur, and since I had Ivysaur out of its ball and walking with me, I’m going to assume that’s why Charmeleon made an appearance.

Welcome Player 2
We have come here to chew Razz Berries and kick ass. And we’re all out of Razz Berries.

So, I ran around Celadon City a bit, and it was fun trying to get my brain to control two characters on two different controllers. Seeking EXP, I headed out to the short Route 7 and bumped into the first critter I met. And then I found myself flinging TWO Poké Balls. This is a feature I had completely forgotten about in the game as I, of course, never actually previously played it with anyone.

Jigglypuff
So it’s sorta social. Demented and sad, but social.

BUT THEN THE EXP. ALL THE EXP. You get bonus EXP for flinging two Poké Balls, and it’s just nuts.

Loads of EXP
I just can’t.

Mind you, you’re burning through twice the balls, but Pokédollars are easy to come by in this game. So, anyway, the most fun I’ve had with Pokémon: Let’s Go, Pikachu! so far is playing multiplayer with myself. I wonder if it’s any fun with friends?

We need more balls.
We need more balls, Bub.

Staring Blankly, Lobbing Poké Balls

After starting and stopping a few times, I’m finally putting in the time to progress through Pokémon: Let’s Go, Pikachu! The game is stupid easy. Like, it’s bad enough you don’t even battle wild Pokémon and just lob Poké Balls at them like in the Pokémon GO mobile game, but there are plenty of evolved critters just roaming around. I’ve never played any of the Generation 1 games prior to this one (I only got into Pokémon in 2016 with GO), but I always thought it was a BIG DEAL evolving the Pokémon and not readily catching a Butterfree, Raticate, or Graveler freely roaming the overworld. Should I bother to evolve a Graveler, or will I encounter a Golem derping in the field as well?

Cerulean Gym
Just a bit salty.

Pokémon: Let’s Go, Pikachu! is a $60 Pokémon GO with a story. Still, the game is sort of fun, the world is vibrant and beautiful, and I’m glad I’m finally touring Kanto.

Ride Pokemon
Yeehaw!

Currently, I endured the trainers of the Rock Tunnel and am now in Lavender Town climbing the town’s Pokémon Tower, a mausoleum for Pokémon. This I find fascinating, as there is something to be said about including death in what’s basically a kid’s game. Not said by me though because I’m way too uneducated for that kind of scholarship. However, I do think it’s inappropriate to be BATTLING IN A MAUSOLEUM.

Pokemon Tower mausoleum
Paying our respects to the Pokémon no longer with us.
Pokemon battle
Meh. Let’s battle!

But, then again, it is a Pokémon Mausoleum, and the critters do love a good battle, so maybe it’s quite appropriate after all. I’m tempted to see what is out there as far as “Pokémon & Death” scholarship. I’ve only gone so far as the Internet fan theory concerning the loss of your rival’s Raticate in the original Red/Blue, but I think I need to fire up the ol’ EBSCOhost at some point.

Concerning Diglett
Lady, I’m just a kid.

My motivation for playing Let’s Go, Pikachu! this time around is actually to obtain a Mystery Box in Pokémon GO in order to go about catching Meltan in the wild. Apparently, once you get to Fuchsia City and have access to the GO Park, a special Pokémon preserve, you can transfer the creatures from the mobile app to the Switch game which grants you the Mystery Box in Pokémon GO. This convoluted process is what I live for, and it’s much more fun than doing the menial tasks required for the Let’s GO, Meltan special research in the mobile app. I just hit 2/9 with that one. Likewise, I’m at 3/8 with A Mythical Discovery. It’s been over a year, and I’m nowhere near to catching Mew. Maybe the research tasks are fun for some people, but using 108 Berries to help catch Pokémon for A Spooky Message is such a menial task worthy of a PlayStation trophy. Just no. I’m at 1/3 there. My plan had been to play Crystal before I got the sudden urge to acquire Meltan, but now I’m thinking I’d like to give Yellow a playthrough, especially after I learned of the Mew glitch. At any rate, I have a lot of Pokémon to keep me busy before Sword & Shield release in November.

Slowpoke doing nothing.
Goals.

TERA’s 6th Anniversary

Over the summer, TERA, the MMORPG developed by Bluehole Studio and published by En Masse Entertainment in North America, celebrated its 6th Anniversary. This was a game I played a lot in 2012 when it first released, but had only sporadically picked up since then largely due to not really liking any of the classes in the game. However, back in 2017, the female-only, Castanic class Valkyrie was released. I think I tried it out back then for a few levels, but this summer is when I really gave it a chance. Due to changes in XP, I quickly leveled to 45 before I moved on to other things, namely a focus on Final Fantasy console games. Valkyrie is a class I love to play in TERA, and I was disappointed when I found out it wasn’t yet available on consoles. Unlike Wildstar, TERA is a game I definitely plan to return to. Logging on today, I found that servers had merged since the summer, which allowed me to grab a bunch of names I’d lost or wanted over the years. Though it’s not a game I can literally come back to today, with any luck I’ll get some game time in with it this Christmas season.

TERA_level_45
Now where was I?

Anyway, this is to say my gamelog has moved over to cablepunk.wordpress.com, so please keep up with my gaming adventures there.

Hey, Listen!

Hack and slash games aren’t something I’m normally interested in, but The Legend of Zelda-themed Hyrule Warriors: Definitive Edition from Koei Tecmo developers Omega Force and Team Ninja for Nintendo Switch was something I thought I’d try if for no other reason than to actually play a Zelda game as the rapier-wielding Princess Zelda.

And the game is chaotic. Like, hundreds upon hundreds of enemies to cut through chaotic while switching among multiple characters on an ever-changing battlefield. However, this is a hack and slash video game with so much The Legend of Zelda fan service that I actually find it quite fun. From the start you’re playing as Link, Impa, Zelda, and Sheik, you’re throwing bombs and collecting heart containers, you’re fighting classic enemies like Lizardos and King Dodongo, and you’re hearing the unsettling laughter of a Great Fairy and the annoying squeak of the helpful fairy Proxi. Though the gameplay is certainly different, it’s still a Zelda game as far as I’m concerned.

Hyrule Warriors
Defending Hyrule Castle as Princess Zelda from monsters.
Eldin Caves
It’s off through Eldin Caves to find Princess Zelda who’s gone missing after the battle at Hyrule Castle.
Hyrule Warriors Sheik
I have no idea what’s going on.
Hyrule Warrios cave exit
Phew! We made it to the exit and picked up a new ally in the form of the mysterious Sheik along the way….
Link Horse
Suddenly, a horse.

Admittedly, I don’t plan to play much of this game, but it’s not a bad game. It’s just I lean more towards slower, turn-based titles these days. However, all the unlockable characters and unlockable outfits in the realm of Hyrule means it’s a game I’ll probably pick up from time to time.